![]() The changes to how water works since Early Access launch have added a new strategic dimension, too. Spice Wars always keeps you thirsty, which can lead to conflict even with a long-time ally if they just happen to beat you to that juicy spice field that's critical to your plans. Whether it's manpower, political influence, or life-giving water, I never fell into a rut in this glimmering desert where I felt like I had enough of everything. But don’t let its clumsiness on the battlefield make you complacent: the AI can be cunning and effective on the strategic level even on Normal, and will use the various diplomatic and espionage options to pull victory out from under you.įeeding these flashy clashes is a clever, hands-on resource system in which you're always having to decide when to sell and when to stockpile the ever-important spice based on changing exchange rates and a periodic Imperial tax that can levy punishing penalties on you if you don't pay. As an RTS veteran, I had to turn the difficulty up to Hard to feel decently challenged in combat. ![]() This can even apply to your own units if you get a big enough group of them, as they tend to wiggle around nonsensically if clustered too closely together. Tactically, I really have not been impressed with the AI so far. ![]() ![]() Or… they can be a giant waste of money if the AI keeps dancing them in and out of my missile turret range. One shakeup to this formula since the Early Access launch is the addition of airships, which are expensive, late-game units that can really turn the tide if used correctly. ![]()
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